This collaborative studio is challenging subject as it requires not only your own efforts in completing a task but it requires communicative skills to translate ideas, conflicts and solutions together as group to achieve the same goal. Together as a team we were given a task to recreate or to better the previous project that was carried out in Scenic World. As a team we visited the site and assessed what the client’s needs were and reassessed our goals for this project.
The objective of this project is to deliver an animation or series of animations that will be utilised as an interpretative piece on the Scenic World’s web page. Animations should aim to educate and publicise the environment, ultimately creating a sense of awareness around the heritage listed area.
INITIAL RESEARCH AND SITE VISIT
Our first task was to familiarise ourselves with 3DS Max, Rhino and UE4. At this stage there was no specific roles except to research topography, maps, software and history as well as to wait patiently for responses from previous students and Mr. Hammons for the relevant documents.
One of the first things I learnt to do was to generate an accurate topography of the site area from google to import into Rhino. After importing it into Rhino I then had to export the model into FBX file in order for UE4 to be able to import the mesh.
Next I got involved into researching free vegetation packages available in UE4 and came across a few that I was able to successfully unpack into an environment. At this point our group held a meeting and due to the nature of the project and the limited remote accessibility of UE4 in a collaborative setting roles were split and each of us were called to focus on different aspects of the project.
Jordan and I, were given the task of presenting to the team and then the rest of the class about -Remuneration. We began at first with out even being about pronounce the word. Jordan focused on the statistics and figures of remuneration for UNSW students and in particular coding students. I focused on introducing Remuneration but remuneration as not only a monetary benefit for the worker but also as non-monetary benefits that do not involve tangible value such as, experiences and opportunities that the company or employer offers you. (Most recently two of our members Dom and Jordon were flown out to China by UNSW, we could view this as a non-monetary remuneration -benefit of worker/employer).
Some articles and papers I researched to draw conclusions of the topic:
FORBES -This was an interesting read that I decided to draw upon although it does not define remuneration it certainly enforces the necessity and benefit of knowing your worth in the work place through the language of remuneration.
Work cover -Had defined and also easily broke down the different elements of benefits that could be bundled into a remuneration package
Fair Work Ombudsmen -Useful tool to help an individual calculate the worth of their services as well as information about where help is available when unfairly dealt with.
Western DairyBusiness Magazine first published this article I came across that introduced to me the idea of a creative remuneration and remuneration as a reflection of ones values. My favourite reading on remuneration thus far.
FIND HERE THE FINAL ESSAY
FIND HERE THE PRESENTATION
HEADING TOWARDS THE FINAL SUBMISSION
Heading towards the final submission we found it increasingly difficult to work collaboratively within UE4. Often felt useless as the model could not easily be passed around but eager to help we often spoke on our group thread discussing different methods. Those that were not directly involved with modelling were expected to research and continually input into the project by adding to the group WIKI and proof reading each others work. We agreed that just as Jordon and I presented, only a couple from the group would stand for the final presentation.
Dommie, Started working on the webpage created by WIX.com and pulled together our work into one neatly organised website that is also linked to the group WIKI. Heading towards the final submission we stumbled across many hurdles. Firstly, the heritage site in which the cables stretched across was 3.2Km and to model the entire thing in UE4 was futile especially because the client requested quality animation. Each added element grew the file making it even more impossible to share online. We cut down the drastically by focusing on less than half of the site and reduced vegetation in the distance and focused more on the foreground and foot of the towers for the animation.
And here. The final product. I’d say the video was on the longer side for a presentation but regarding it’s purpose for the client, it’s a substantial length that could be used well with voice-overs for educational purposes. Originally the team spoke of using a voice over to address the video and this would’ve been my input for the actual presenting aspect but later it was scrapped. I have realised that collaborating with a group of graduates is a difficult thing. Thankfully my difficulty was not that we had members with commitment issues but that everyone was equally committed to all of their studies and extra-curriculum activities that finding a time to work physically as a team was nearly impossible. These difficulties, I believe, have stretched all of us to work efficiently on our own and ultimately what is better than meeting physically is to communicate effectively the methods and procedures and then together count the costs and weigh in to see it through.