milestone and final submission

This collaborative studio is challenging subject as it requires not only your own efforts in completing a task but it requires communicative skills to translate ideas, conflicts and solutions together as group to achieve the same goal. Together as a team we were given a task to recreate or to better the previous project that was carried out in Scenic World. As a team we visited the site and assessed what the client’s needs were and reassessed our goals for this project.

The objective of this project is to deliver an animation or series of animations that will be utilised as an interpretative piece on the Scenic World’s web page.  Animations should aim to educate and publicise the environment, ultimately creating a sense of awareness around the heritage listed area.

INITIAL RESEARCH AND SITE VISIT

Our first task was to familiarise ourselves with 3DS Max, Rhino and UE4. At this stage there was no specific roles except to research topography, maps, software and history as well as to wait patiently for responses from previous students and Mr. Hammons for the relevant documents.

One of the first things I learnt to do was to generate an accurate topography of the site area from google to import into Rhino. FBX FILE SAVE After importing it into Rhino I then had to export the model into FBX file in order for UE4 to be able to import the mesh.

Next I got involved into researching free vegetation packages available in UE4 and came across a few that I was able to successfully unpack into an environment. At this point our group held a meeting and due to the nature of the project and the limited remote accessibility of UE4 in a collaborative setting roles were split and each of us were called to focus on different aspects of the project.

REMUNERATION

Jordan and I, were given the task of presenting to the team and then the rest of the class about -Remuneration. We began at first with out even being about pronounce the word. Jordan focused on the statistics and figures of remuneration for UNSW students and in particular coding students. I focused on introducing Remuneration but remuneration as not only a monetary benefit for the worker but also as non-monetary benefits that do not involve tangible value such as, experiences and opportunities that the company or employer offers you. (Most recently two of our members Dom and Jordon were flown out to China by UNSW, we could view this as a non-monetary remuneration -benefit of worker/employer).

remuneration part

The highlighted content was delegated to me

Some articles and papers I researched to draw conclusions of the topic:

FORBES -This was an interesting read that I decided to draw upon although it does not define remuneration it certainly enforces the necessity and benefit of knowing your worth in the work place through the language of remuneration.

Work cover -Had defined and also easily broke down the different elements of benefits that could be bundled into a remuneration package

Fair Work Ombudsmen -Useful tool to help an individual calculate the worth of their services as well as information about where help is available when unfairly dealt with.

Western DairyBusiness Magazine first published this article I came across that introduced to me the idea of a creative remuneration and remuneration as a reflection of ones values. My favourite reading on remuneration thus far.

FIND HERE THE FINAL ESSAY

FIND HERE THE PRESENTATION

HEADING TOWARDS THE FINAL SUBMISSION

Heading towards the final submission we found it increasingly difficult to work collaboratively within UE4. Often felt useless as the model could not easily be passed around but eager to help we often spoke on our group thread discussing different methods. Those that were not directly involved with modelling were expected to research and continually input into the project by adding to the group WIKI and proof reading each others work. We agreed that just as Jordon and I presented, only a couple from the group would stand for the final presentation.

Facebook screen capture of online collaboration and delegation of tasks

Facebook screen capture of online collaboration and delegation of tasks

Dommie, Started working on the webpage created by WIX.com and pulled together our work into one neatly organised website that is also linked to the group WIKI. Heading towards the final submission we stumbled across many hurdles. Firstly, the heritage site in which the cables stretched across was 3.2Km and to model the entire thing in UE4 was futile especially because the client requested quality animation. Each added element grew the file making it even more impossible to share online. We cut down the drastically by focusing on less than half of the site and reduced vegetation in the distance and focused more on the foreground and foot of the towers for the animation. progress shot

And here. The final product. I’d say the video was on the longer side for a presentation but regarding it’s purpose for the client, it’s a substantial length that could be used well with voice-overs for educational purposes. Originally the team spoke of using a voice over to address the video and this would’ve been my input for the actual presenting aspect but later it was scrapped. voiceover I have realised that collaborating with a group of graduates is a difficult thing. Thankfully my difficulty was not that we had members with commitment issues but that everyone was equally committed to all of their studies and extra-curriculum activities that finding a time to work physically as a team was nearly impossible. These difficulties, I believe, have stretched all of us to work efficiently on our own and ultimately what is better than meeting physically is to communicate effectively the methods and procedures and then together count the costs and weigh in to see it through.

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What is my worth?

It is difficult to define without losing all that Remuneration stands for; Entitlements, added value, non-monetary, monetary, benefits, experience and the list goes on.

Basically, You and I are of some value and we are to add to this value with whatever we choose to do in a position of “F**k You” (Excuse the language, I never swear but it’s a quote from a video we showed in our presentation).

The more and more we delve into the topic there is a vast amount of information out there that we can (as students, employees and..employers?) use to our benefit. It’s not a simple thing… this package, this salary, this wage. It’s represents the values that employers uphold, the time spent, product achieved, the rise and fall of the economy, government policy, and many more things that are not as tangible as figures that come after the dollar sign.

Bottom line is; I’ve just presented on Remuneration and boy I am glad that I have not yet entered into the world of professional full time work without this knowledge.


Interesting article on Forbes about smart salary negotiation. Remuneration is handy.
The “F**k You” stance reference video

Intellectual property

This image here copy righted because it is an original idea but the information in the photograph must be referenced? I’ll get there..

Intellectual Property is the legal form of protection. There are many categories but for the sake of specificity the group narrowed into 4 main types of IP protection that their project (Oculus rift) can relate to.

The presentation introduced the 4 different IP categories as Design, Trademark, Copyright and Patent. Each of these categories protect different properties. Some products may require all 4 types of protection while others may only require a simple copyright protection which is free and instant provided you can produce the legitimacy of originality. During the discussion the class mentioned that these IP laws may be effective in Australia but not necessarily able to protect you internationally but this is definitely not the only reason IP laws exist. Although it’s primary purpose is to protect originality and fair trade it also promotes continuation of originality and boosts innovation.

The topic, Intellectual Property, was not only clearly identified and well presented but also addressed specifically the implications of this knowledge on the current project. The team addressed their own project in light of this theme but also allowed the audience to participate in learning and understanding how IP may be considered whilst working on their own projects.

Intellectual property sounds like a dry topic but they managed to present with clarity with a very engaging presentation. Taking lots on board for our own presentation! They’ve set a high bar!

AERIAL ROPEWAY | The Plan

With the “language” that the client spoke we were able gather our heads together to divide different roles to the members of the group. I assisted another member in researching cheap and free geometries for the environment we are to create in UE4. We found that UE4 marketplace had an extensive and very impressive collection of natural environments (ie. Country side pack) but each of these packs were $60-100+. We came across some free geometry packs that were available for free in the marketplace but experienced much difficulty when it came to installing and utilising the pack. The team was all given the task of familiarising themselves with the software, namely, UE4 and 3DS Max. Russell, uploaded some links on his blog of useful tutorials and mentioned that a student had once dedicated 4 whole days and became proficient in the software. I was unable to become as proficient in the software as I would like but I have come to familiarise myself with it and am comfortable in creating basic geometry and land massing.  The benefits of online tutorials is that one link will always provide you with multiple links of the same kind, giving you a world of possibilities for one desired result.

Currently, we have obtained maps (terrain and elevations) of the mountains, site map and tower placement data. With this information the team plans on taking shifts on building upon each others work addressing issues as they arise. This method was preferred as it is impossible to be working on the same file without the collaborative software other BIM programs have with multiple users.

AERIAL ROPEWAY | Brief

dommie

Thanks to Dommie, who was our scribe on the day of our field trip we were able to note down everything that we had observed as a team, all that we had learnt from the clients and all that they hope for and required in the project.


IDEAS

  • Recreate the ropeway for tourism and educational purposes
  • Construct and deconstruction ropeway in an animation

CLIENTS: Hammon and Shadie
Problems incurred with previous project

  • Inaccurate/unrealistic portrayal of the ropeway
  • Unable to run animation and demonstration live (due to lag)

EXPECTATIONS

  • An extension on the previous years project
  • Possibly an interactive output of project
  • To be used as educational material (accuracy with quality production)

HISTORY

  • Remains =  tension pits

  • Tension pit at the bottom of the valley, still and unknown

  • Suspended bolt, developed app and register national heritage

  • The cable way is just one part of what is down there, in the bottom of the valley lies a big history of coal and shale mining in AUS

  • Before the ropeway failed, they had a lot of issues with it.  They were trying to it and had previously replaced part of the ropeway with solid bar wire –  whilst clamping it together the wires it gave way

  • The cableway is just one part of what is down there – there is a whole history of shale and coal mining in Australia

  • Still to this day it is unsure how the buckets derailed

MICELLANEOUS (Noteworthy)

  • Grant received to promote community awareness
  • ARC grant project = in cooperates many universities
  • Grant allowed for gps linking
  • Previous years works was shown at a community event in February which generated excitement within the community
  • App based software FAME has generated to exhibit what is down there = user friendly iPad version
  • Currently developing an app to exhibit what the area was like 100years ago
  • Most of the ropeway sits on national parks land and scenic world land
  • ‘Blikett’ movie – international web
  • POV in the bucket
  • Haulage rope has a little thing called a spider and a cone
  • Brackets were added afterwards to stop the rope moving up and down and lifting off
  • If only one rope did the carrying and moving then there would be a lot of issues, hence the two rope system
  • Difference with the old and new ropeways = the hall wheel was 18inches away, whereas the new ones are right below
  • As the rope flattens over time, micro cracking occurs and the pinched parts –  every time it bends the wire cracking
  • spreads
  • At the time of construction they weren’t aware of metal fatigue
  • Heavier buckets were used
  • Currently analysing how the buckets are deformed in order to determine how they fell off, e.g. buckets hitting one another
  • Buckets were 70-80cm apart
  • Rort Iron buckets made in Lypshirk Germany
  • Quality control was non-existent
  • The buckets haven’t rusted as they are comprised of so many components
  • Moved at 2m per second
  • Peter has been working in the area for over 40years
  • Forks were used to stop the buckets tipping
  • 800kg of shale per bucket
  • Shale is compressed algae
  • The area was once under water/rainforest
  • Rope structure determines the amount of strands 13, 12, 6, 1

HOW DO YOU EVEN SAY THE WORD?

REMUNERATION.

Don’t think. Just say it: Re-muneration.

Initially, I could not even pronounce this word but now I understand this. Remuneration, simply put, is the costs or rewards of one’s services provided. Since I was unable to participate in the first week of the group work due to some misadventure in my first submission of our resume, it was decided that what was necessary for the ariel team was a good scribe. Taking notes, feedback and asking questions for clarity in the group work became a role.

renumeration

COMMUNICATION

Interesting Cheney Model of communication

Interesting Cheney Model of communication

A team presented on Communications today and gave us a run down of it’s definition and it’s implications. A brief history of different types of communication was presented and then the focus was pulled into the society today and it’s methods of communication. The conclusion I was able to draw upon was that communication has been greatly altered in the last decade. Technology has made it incredibly easy to access the means to communication but the practise of clear and effective communication is lost with our generation. The team also drew attention to the process of barriers and how different types of communicative language can be effective for certain environments. They mentioned environments such as sporting arenas, the law court, work, and most interesting above all -the military. These different environments all require a specific type of communicative skill in order to be effective if not completely misunderstood!

Although the break down of history, definition and processes was helpful in guiding the class through the topic of communication what the presentation lacked was the specificity of how this study of communication has affected their project (the steering wheel).